
虚幻引擎
STDIO基于Python远程执行的虚幻引擎MCP服务器
基于Python远程执行的虚幻引擎MCP服务器
MCP server for Unreal Engine that uses Unreal Python Remote Execution
This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.
Adding new tools/features is much faster to develop since it does not require any C++ code.
It can support the full Unreal Engine Python API
Edit
-> Plugins
Edit
-> Project Settings
{ "mcpServers": { "unreal": { "command": "npx", "args": [ "-y", "@runreal/unreal-mcp" ] } } }
If you get an error similar to MCP Unreal: Unexpected token 'C', Connection...
it means that the mcp-server was not able to connect to the Unreal Editor.
127.0.0.1
to 0.0.0.0
but note that this will allow connections from your local network.File -> Exit
on windows).Tool | Description |
---|---|
set_unreal_engine_path | Set the Unreal Engine path |
set_unreal_project_path | Set the Project path |
get_unreal_engine_path | Get the current Unreal Engine path |
get_unreal_project_path | Get the current Unreal Project path |
editor_run_python | Execute any python within the Unreal Editor |
editor_list_assets | List all Unreal assets |
editor_export_asset | Export an Unreal asset to text |
editor_get_asset_info | Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets |
editor_get_asset_references | Get references for an asset |
editor_console_command | Run a console command in Unreal |
editor_project_info | Get detailed information about the current project |
editor_get_map_info | Get detailed information about the current map/level |
editor_search_assets | Search for assets by name or path with optional class filter |
editor_get_world_outliner | Get all actors in the current world with their properties |
editor_validate_assets | Validate assets in the project to check for errors |
editor_create_object | Create a new object/actor in the world |
editor_update_object | Update an existing object/actor in the world |
editor_delete_object | Delete an object/actor from the world |
editor_take_screenshot | Take a screenshot of the Unreal Editor |
editor_move_camera | Move the viewport camera to a specific location and rotation for positioning screenshots |
Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.