
Unreal
STDIOMCP server for Unreal Engine using Python Remote Execution without plugin installation
MCP server for Unreal Engine using Python Remote Execution without plugin installation
MCP server for Unreal Engine that uses Unreal Python Remote Execution
This server does not require installing a new UE plugin as it uses the built-in Python remote execution protocol.
Adding new tools/features is much faster to develop since it does not require any C++ code.
It can support the full Unreal Engine Python API
Edit
-> Plugins
Edit
-> Project Settings
{ "mcpServers": { "unreal": { "command": "npx", "args": [ "-y", "@runreal/unreal-mcp" ] } } }
If you get an error similar to MCP Unreal: Unexpected token 'C', Connection...
it means that the mcp-server was not able to connect to the Unreal Editor.
127.0.0.1
to 0.0.0.0
but note that this will allow connections from your local network.File -> Exit
on windows).Tool | Description |
---|---|
set_unreal_engine_path | Set the Unreal Engine path |
set_unreal_project_path | Set the Project path |
get_unreal_engine_path | Get the current Unreal Engine path |
get_unreal_project_path | Get the current Unreal Project path |
editor_run_python | Execute any python within the Unreal Editor |
editor_list_assets | List all Unreal assets |
editor_export_asset | Export an Unreal asset to text |
editor_get_asset_info | Get information about an asset, including LOD levels for StaticMesh and SkeletalMesh assets |
editor_get_asset_references | Get references for an asset |
editor_console_command | Run a console command in Unreal |
editor_project_info | Get detailed information about the current project |
editor_get_map_info | Get detailed information about the current map/level |
editor_search_assets | Search for assets by name or path with optional class filter |
editor_get_world_outliner | Get all actors in the current world with their properties |
editor_validate_assets | Validate assets in the project to check for errors |
editor_create_object | Create a new object/actor in the world |
editor_update_object | Update an existing object/actor in the world |
editor_delete_object | Delete an object/actor from the world |
editor_take_screenshot | Take a screenshot of the Unreal Editor |
editor_move_camera | Move the viewport camera to a specific location and rotation for positioning screenshots |
Please feel free to open issues or pull requests. Contributions are welcome, especially new tools/commands.