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Unreal Engine

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MCP server enabling AI assistants to control Unreal Engine via Remote Control API

Unreal Engine MCP Server

License: MIT NPM Package MCP SDK Unreal Engine MCP Registry

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via Remote Control API. Built with TypeScript and designed for game development automation.

Features

Core Capabilities

  • Asset Management - Browse, import, and create materials
  • Actor Control - Spawn, delete, and manipulate actors with physics
  • Editor Control - PIE sessions, camera, and viewport management
  • Level Management - Load/save levels, lighting, and environment building
  • Animation & Physics - Blueprints, state machines, ragdolls, constraints
  • Visual Effects - Niagara particles, GPU simulations, procedural effects
  • Sequencer - Cinematics, camera animations, and timeline control
  • Console Commands - Safe execution with dangerous command filtering

Quick Start

Prerequisites

  • Node.js 18+
  • Unreal Engine 5.0-5.6
  • Required UE Plugins (enable via Edit ▸ Plugins):
    • Remote Control API – core Remote Control HTTP/WS endpoints
    • Remote Control Web Interface – enables WebSocket bridge used by this server
    • Python Editor Script Plugin – exposes Python runtime for automation
    • Editor Scripting Utilities – unlocks Editor Actor/Asset subsystems used throughout the tools
    • Sequencer (built-in) – keep enabled for cinematic tools
    • Level Sequence Editor – required for manage_sequence operations

💡 After toggling any plugin, restart the editor to finalize activation. Keep Editor Scripting Utilities and Python Editor Script Plugin enabled prior to connecting, otherwise many subsystem-based tools (actor spawning, audio, foliage, UI widgets) will refuse to run for safety.

Plugin feature map

PluginLocationUsed ByNotes
Remote Control APIDeveloper Tools ▸ Remote ControlAll toolsProvides HTTP/WS endpoints consumed by the MCP bridge
Remote Control Web InterfaceDeveloper Tools ▸ Remote ControlAll toolsEnables persistent WebSocket session
Python Editor Script PluginScriptingLandscapes, lighting, audio, physics, sequences, UIRequired for every Python execution path
Editor Scripting UtilitiesScriptingActors, foliage, assets, landscapes, UISupplies Editor Actor/Asset subsystems in UE5.6
SequencerBuilt-inSequencer toolsEnsure not disabled in project settings
Level Sequence EditorAnimationSequencer toolsActivate before calling manage_sequence operations

Installation

Option 1: NPM Package (Recommended)

# Install globally npm install -g unreal-engine-mcp-server # Or install locally in your project npm install unreal-engine-mcp-server

Option 2: Clone and Build

# Clone the repository git clone https://github.com/ChiR24/Unreal_mcp.git cd Unreal_mcp # Install dependencies and build npm install npm run build # Run directly node dist/cli.js

Unreal Engine Configuration

Add to your project's Config/DefaultEngine.ini:

[/Script/PythonScriptPlugin.PythonScriptPluginSettings] bRemoteExecution=True bAllowRemotePythonExecution=True [/Script/RemoteControl.RemoteControlSettings] bAllowRemoteExecutionOfConsoleCommands=True bEnableRemoteExecution=True bAllowPythonExecution=True

Then enable Python execution in: Edit > Project Settings > Plugins > Remote Control

MCP Client Configuration

Claude Desktop / Cursor

For NPM Installation (Local)

{ "mcpServers": { "unreal-engine": { "command": "npx", "args": ["unreal-engine-mcp-server"], "env": { "UE_HOST": "127.0.0.1", "UE_RC_HTTP_PORT": "30010", "UE_RC_WS_PORT": "30020", "UE_PROJECT_PATH": "C:/Users/YourName/Documents/Unreal Projects/YourProject" } } } }

For Clone/Build Installation

{ "mcpServers": { "unreal-engine": { "command": "node", "args": ["path/to/Unreal_mcp/dist/cli.js"], "env": { "UE_HOST": "127.0.0.1", "UE_RC_HTTP_PORT": "30010", "UE_RC_WS_PORT": "30020", "UE_PROJECT_PATH": "C:/Users/YourName/Documents/Unreal Projects/YourProject" } } } }

Available Tools (13)

ToolDescription
manage_assetList, create materials, import assets
control_actorSpawn, delete actors, apply physics
control_editorPIE control, camera, view modes
manage_levelLoad/save levels, lighting
animation_physicsAnimation blueprints, ragdolls
create_effectParticles, Niagara, debug shapes
manage_blueprintCreate blueprints, add components
build_environmentLandscapes, terrain, foliage
system_controlProfiling, quality, UI, screenshots
console_commandDirect console command execution
manage_rcRemote Control presets
manage_sequenceSequencer/cinematics
inspectObject introspection

Key Features

  • Graceful Degradation - Server starts even without UE connection
  • Auto-Reconnection - Attempts reconnection every 10 seconds
  • Connection Timeout - 5-second timeout with configurable retries
  • Non-Intrusive Health Checks - Uses echo commands every 30 seconds
  • Command Safety - Blocks dangerous console commands
  • Input Flexibility - Vectors/rotators accept object or array format
  • Asset Caching - 10-second TTL for improved performance

Supported Asset Types

Blueprints, Materials, Textures, Static/Skeletal Meshes, Levels, Sounds, Particles, Niagara Systems

Example Console Commands

  • Statistics: stat fps, stat gpu, stat memory
  • View Modes: viewmode wireframe, viewmode unlit
  • Gameplay: slomo 0.5, god, fly
  • Rendering: r.screenpercentage 50, r.vsync 0

Configuration

Environment Variables

UE_HOST=127.0.0.1 # Unreal Engine host UE_RC_HTTP_PORT=30010 # Remote Control HTTP port UE_RC_WS_PORT=30020 # Remote Control WebSocket port UE_PROJECT_PATH="C:/Users/YourName/Documents/Unreal Projects/YourProject" # Absolute path to your .uproject file LOG_LEVEL=info # debug | info | warn | error

Docker

docker build -t unreal-mcp . docker run -it --rm unreal-mcp

Pull from Docker Hub

docker pull mcp/server/unreal-engine-mcp-server:latest docker run --rm -it mcp/server/unreal-engine-mcp-server:latest

Development

npm run build # Build TypeScript npm run lint # Run ESLint npm run lint:fix # Fix linting issues

Contributing

Contributions welcome! Please:

  • Include reproduction steps for bugs
  • Keep PRs focused and small
  • Follow existing code style

License

MIT - See LICENSE file

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