
CPP
STDIOC++ Model Context Protocol server with pluggable architecture supporting resources, prompts, and tools
C++ Model Context Protocol server with pluggable architecture supporting resources, prompts, and tools
A C++ implementation of a Model Context Protocol Server with a pluggable module architecture.
Server | Resources | Prompts | Tools | Sampling | Notifications | Roots | Transport |
---|---|---|---|---|---|---|---|
MCP-SERVER | ✅* | ✅ | ✅ | ❌ | ✅** | ❌ | stdio |
* Resource Templates aren't supported yet
** Partially supported
Platform | Supported | Compiler |
---|---|---|
Windows | ✅ | MINGW64 |
Ubuntu Linux | ✅ | GCC |
Mac OS | ✅ | GCC |
Clone the repository on your local machine
git clone https://github.com/peppemas/mcp_server.git
Compile
cd mcp_server mkdir build cd build cmake .. make
The MCP Server is designed to implement a Model Context Protocol, enabling a modular and extensible architecture. Below is an overview of the project's architecture:
Server Core:
The central component of the server that handles the initialization and management of all major functionalities,
including communication with clients, logging, and plugin management.
Command-Line Interface:
Provides command-line arguments for configuration:
-n
: Specifies the name of the server to expose to clients. (optional)-p
: Sets the path to the plugins directory where to search the plugins (it searches also in subdirectories).-l
: Sets the path to the log directory.Plugin System:
The server is designed to load plugins dynamically from a specified directory (-p
argument). Each plugin extends
the server's functionality, allowing for future expansion without modifying the core codebase.
Logging Module:
Logging is centralized, with logs stored in the directory specified by the -l
parameter. This enhances debugging
and monitoring of the server's activity.
Initialization:
Plugin Loading:
Handling Client Requests:
Error Handling:
The MCP Server's extensibility is powered by its plugin system, enabling developers to expand the server's capabilities without modifying the core logic. Plugins are dynamically loaded libraries and can be implemented in various ways depending on the operating system:
.dll
files..so
or .dylib
(shared object) files.Weather Plugin:
The Weather plugin allows the server to provide weather-related functionalities. This plugin can process requests
related to weather data, such as current temperature, forecasts, and other meteorological information. The plugin
fetches data from third-party APIs to ensure up-to-date and accurate information. It demonstrates how the MCP server
can be extended to offer services that require external data integration.
Sleep Plugin:
The Sleep plugin introduces delay or "sleep" functionality within the server's processing pipeline. This can be
useful for simulating response delays or managing timed operations in protocols. Developers can leverage this plugin
to build and test features related to time-based operations without altering core server behavior. It highlights how
custom plugins can target specific, niche use cases.
Code Review Plugin:
The Code Review plugin is designed to assist developers in performing automated code reviews. This plugin analyzes
code submitted to the server and provides helpful feedback, such as identifying potential bugs, code smells, and
optimization opportunities. It follows standard coding practices and can be configured to enforce specific style
guides (e.g., Google C++ Style Guide). Additionally, it supports multi-language inspection, ensuring compatibility
with various programming languages. The plugin can integrate with version control systems to retrieve code changes
directly for assessment, making it a valuable tool for collaborative development workflows.
{ "mcpServers": { "mcp-server": { "command": "C:\\mcp-server\\mcp_server.exe", "args": [ "-n","developer-server", "-l","C:\\mcp-server\\logs", "-p","C:\\mcp-server\\plugins" ], "env": { "CUSTOM_API_KEY_1": "your-api-key-here", "CUSTOM_API_KEY_2": "your-api-key-here", "SAVE_DIR": "/path/to/save/directory" } } } }
NOTE: In the "env" block you can pass parameters to your plugins e