
Advanced Unity
STDIOControl Unity with AI through natural language commands for automated development
Control Unity with AI through natural language commands for automated development
Control Unity with AI through natural language commands.
Instead of clicking through menus and manually setting up GameObjects, just tell your AI assistant what you want and watch it happen automatically.
"Create a red material and apply it to a cube"
"Build the project for Android"
"Make a new scene with a camera and directional light"
Watch the video
1. Install the Package
Unity Package Manager → Add package from git URL:
https://github.com/codemaestroai/advanced-unity-mcp.git
2. Connect Your AI
Code Maestro > MCP Dashboard
in UnitySupported MCP Clients: Code Maestro, GitHub Copilot, Cursor, Windsurf, Claude Code and any other MCP-capable copilot.
Core Editor Control - Play/pause/stop game, execute menu items, read/clear console messages
Asset & Scene Management - Create/modify/delete materials, prefabs, scripts, manage scenes and GameObjects
Build & Platform Tools - Build settings, platform switching, Android Debug Bridge operations
Project Configuration - Unity packages, project settings, PlayerPrefs, external tools
Performance Analysis - Unity Profiler control for performance bottlenecks
"Check the console for any errors"
"Create a script called PlayerMovement with WASD controls"
"Switch the build target to iOS"
"Add a rigidbody component to the selected object"
"Create a new material with metallic properties"
"Save the current GameObject as a prefab"
"Clear all console messages and check for warnings"
Unity MCP bridges your Unity Editor with AI assistants using the Model Context Protocol. Two components work together:
The setup is automatic once you install the package and configure your MCP client.
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